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Post by radiantflash on Apr 9, 2015 4:41:49 GMT -8
We've had a ton of dicussion, about the two codes, and our end goal is to have hybrid between the two, with perhaps some of our own custom code written in. While I WOULD prefer we use Baycode as a base for the moddifications, I'm going to write the high-lights of both codes that I can see here. List is subject to change and update when more things become highlighted in particular.
TG: Pros: Chemistry is a bit more complex. Has a TON of new items. Litterally a metric ton. It also adds a better prison design, a prison shuttle for them to go mine, And mining evil things that want to eat your face off? department security guards. R_Walls don't melt? Safer AI upload/AI core. Gravity Generator
Cons:The brig will need a redesign, as does the bar, and the medical department. Medical code in TG is way Oversimiplified, I believe the prison shuttle replaced the research outpost which means xenoarchaeology is gone </3, Lack of races in which the server uses; EX: tajarans, IPCs, Skrell. Dionea replaced with... podmen? Attracts the wrong sort of player crowd. Lack of LOOC, Default lawset for AI is Asimov.... Neutral:IAA Replaced by a lawyer, TG Atmospherics is less killer, Uses Singularity: "safer" less "bitchy" But less energy generated.
Baycode: Pros: Decent map design, More races, Great medical code, Attracts better Roleplayers then TG does. Xenoarchaeology/anomalist, Shift clicking firelocks tells us why they are down, and who lifted them during the alert. Armoury is rather nice(Taticool gear), has LOOC,Better AI lawsets. More emote options.
Cons: SEVERE lack of newer items, Baycode updates are rather lacking when they occur. Prison design is god aweful. R_Walls melt a lot easier, Incinerator is useless.
Neutral: Atmospherics is positively lethal. Supermatter is on bay: Can Generate far more then singulo. Can be "bitchy" When not set up properly. Proper set up stops the need for constant watching.
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nicolodosh
Community Member
Time to get romantic, yes indeed that's for sure
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Post by nicolodosh on Apr 9, 2015 4:57:44 GMT -8
If i may say something: those pretty much sum the two sides rather nicely. A huge drawback for me was the lack of LOOC and Races (IPC ;- Give command isnt' there, pun pun is naked but i head AI IC'lly say she might fix that, which seems like an easy fix. All i can hope is that someone finds ways to trickle bay features into TG for immersive benefits. Sadly i dont have much else to ass
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Grey Knight
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http://i1109.photobucket.com/albums/h432/InnerWulf/4d658d7a-2870-4713-b944-1b8a37c74758_zps2d579215.
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Post by Grey Knight on Apr 9, 2015 5:31:52 GMT -8
I do have something to say, but I don't really actually play anymore so whatever. You can PM if you really want to know, here or skype.
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Post by radiantflash on Apr 9, 2015 5:44:52 GMT -8
In the current list, TG has more things, but also has more issues/cons that need to be addressed and we don't exactly have a large coderbase atm...
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Post by thedarkknight224 on Apr 9, 2015 6:11:35 GMT -8
Honestly I am bay to the core and when I try to play TG I end up not liking it even more. My vote is bay but if we do end up going to TG you will lose some players, Apoc was bay to start with, well at least when I started, so keep it that so nothing bad goes on. But if we do switch to TG I wont be apart of the community anymore.
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Post by thedarkknight224 on Apr 9, 2015 6:14:12 GMT -8
Also looking at the pro's and con's bay has more pro's and less cons than TG.
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Post by doom87er on Apr 9, 2015 6:43:18 GMT -8
TG may have shiny things in it, but novelty of it will wear off eventually. Also, I really don't like how TG is played, people go to TG cause they want to either be an antag and murderbone, or robust the antag.
I think I would like to stick with a preference to RP, which is more fun than anything you can code into the game
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nicolodosh
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Post by nicolodosh on Apr 9, 2015 7:06:18 GMT -8
On a side note: a pro for TG i noticed was that apparently crew, or maybe it was just Heads of Staff, get additional access automatically in the event of a "skeleton crew"
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Post by catshadow on Apr 9, 2015 7:26:21 GMT -8
The singularity isn't safer at all. If the singularity runs out of power it gets free and has a 50/50 chance of consuming the station and ruining the round. There's also a chance it'll fly back around from space and do the same thing. If the super matter starts to go you have a decent amount of time to try and get rid of it and then replace it. If it does go boom then only really engineering gets fucked.
I'm much more in favor of starting on bay on dragging over useful stuff.
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cebutris
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Post by cebutris on Apr 9, 2015 7:34:46 GMT -8
I'm siding with Bay here. I like the RP and while TG may have some better stuff, I will always prefer Bay
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Post by PINKTEXT OVERLORD on Apr 9, 2015 8:45:29 GMT -8
I agree that there are pros and cons to both but I feel that bays pros outways the pros from tg also last time the server was switched to tg the server split in half, some sided with cron and others witb AI well thats my 2 cents on the matter
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nicolodosh
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Time to get romantic, yes indeed that's for sure
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Post by nicolodosh on Apr 9, 2015 9:06:43 GMT -8
the topic of TG attracting the wrong crowd, bay still had negatives, and plus we're not going to low rp, we're staying medium, as such murderbone would still be "uncommon" and it's not like the low RP's would be your worry, it would be the staff
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lidoe
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Post by lidoe on Apr 9, 2015 9:34:23 GMT -8
Lets keep in mind that map issues =/= code issues. The map can be pretty much the same across all code types. If any progress can be made we have to figure out how to port Bay features to TG. Which involves looking at the Bay code and how it is implemented. RP is also not a code thing. People liked us when we /first/ started out because we were light RP Bay. Then a whole long list of events happened till here we are today.
All have to do is code TG to be more hardmode right? But let's keep in mind and not forget that this is not two yards with a fence. Things can be changed in any code. The MAIN problem is which one is easier to change with our lack of devs. If you like Bay and have no problem waiting months for something new that is fine. But for me, Bay gets boring. Rounds of not a lot going on. Rounds that last 4-6 hours.
If you are all curious as to why I prefer TG so much. I once went to the main TG server. I was a security officer who managed to save the HoS and arrest the HoP. I saved the Warden and Captain at the locker room even though the antag had an ebow because I activated a flashbang in my hand and got stunned. Then we had to escape Xenos. It was me and a miner. Doctor. Sec officer. We managed to make it to the pods. But the Xenos came in from the front. The doctor went into space chasing another also spaced Xeno with a wielded fireaxe. Just drifting off and grappling with each other. The miner had a hardsuit and went to the other pod. The other officer wasn't quick enough with the shots and died. I was in the pod and fought off the alien. The pod launched and the xeno was spaced. I fell into crit but my body made it to the salvage shuttle. Even though so much happened and I died. I had fun and I wasn't angry that I died because I had survived so much.
We need to let people play these things. People need to take the time to play these things. Otherwise these issues with code transcend into SERVER issues. Shouldn't we be better than that?
If things don't work they will be edited or changed back to Bay. But we cannot exactly have that unless people play it and show us exactly what it is.
A lot of the issues with TG compared to bay are simple sprite ports with code added anyways
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Post by catshadow on Apr 9, 2015 9:53:39 GMT -8
If all the things wrong with TG are simple code ports then why can't the opposite be said as well? "Bay devs take months/TG devs don't" that's why we have our own devs. If we went TG/Bay hybrid we would still have to add shit in manually with our own devs anyway making the update times fairly pointless as they both would be used. So why not stay on Bay which we've been using and port things over from /TG/?
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Post by radiantflash on Apr 9, 2015 12:24:23 GMT -8
Lets keep in mind that map issues =/= code issues. The map can be pretty much the same across all code types. If any progress can be made we have to figure out how to port Bay features to TG. Which involves looking at the Bay code and how it is implemented. RP is also not a code thing. Unfortantely, map issues DO equal code issues, if we use TG as our base code. We have to change the map then, which may be easier then coding, but its still more work to do in development. RP isn't a coding thing, but TG has been associated with light roleplay, and attracting lighter roleplaying players to a mediumish roleplay server... Our player base will grow slower is all. I'm with catshadow on it. Also, Outside of Hugo, who's been doing baycode, do we have ANYONE else able to actually code or sprite or map? And if we do, can they match the code differance that TG has from Bay?
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