Geode
Community Member
Time-traveler, Universe-shatterer, Author Extraordinaire, Certified ID Juggler
Posts: 0
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Post by Geode on Apr 9, 2015 13:50:07 GMT -8
So, obviously, I'm one of the many in the community supporting the Baystation Code.
Now, honestly, I feel that a hybrid would be rather nice, but there isn't any need to rush it. The extreme majority of the community is just fine with the pace the server normally has, both with it's rounds and with it's rate in which content is added.
I also think that it would have been an immensely better idea to run a trial server for the TG code alongside the regular Bay server, so that the community could try out the TG Code, while also being able to play like they normally do on Bay, should they choose to.
I, myself, cannot see how trying to force the community to try it will accomplish anything. Humans naturally resist things in which they have no control. Hence, my idea of having two servers, one for each code, to give people a choice.
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lidoe
Community Member
Posts: 6
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Post by lidoe on Apr 9, 2015 14:34:17 GMT -8
Lets keep in mind that map issues =/= code issues. The map can be pretty much the same across all code types. If any progress can be made we have to figure out how to port Bay features to TG. Which involves looking at the Bay code and how it is implemented. RP is also not a code thing. Unfortantely, map issues DO equal code issues, if we use TG as our base code. We have to change the map then, which may be easier then coding, but its still more work to do in development. RP isn't a coding thing, but TG has been associated with light roleplay, and attracting lighter roleplaying players to a mediumish roleplay server... Our player base will grow slower is all. I'm with catshadow on it. Also, Outside of Hugo, who's been doing baycode, do we have ANYONE else able to actually code or sprite or map? And if we do, can they match the code differance that TG has from Bay? Then yet how do you explain our growth when Bay was associated with heavy RP? We originally started out as Light Bay.
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Post by indy4321 on Apr 9, 2015 14:57:01 GMT -8
Might help a bit: What if we took out "TG" from the server name on the hub and just called it "Apocalyptic Station 13"? Might help a bit.
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Post by doom87er on Apr 9, 2015 18:58:03 GMT -8
it looks to me that EVERYONE is for bay as for code issues, don't depend on porting code or maps it will take months and be insanely buggy, if it can even be done. AND we will be dependant on our devs to update the game. IE: it wont be updated
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Geode
Community Member
Time-traveler, Universe-shatterer, Author Extraordinaire, Certified ID Juggler
Posts: 0
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Post by Geode on Apr 9, 2015 19:02:50 GMT -8
It would appear that a single vote was cast in favor of TG. Wonder who THAT was.
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Post by innerwulf on Apr 9, 2015 19:25:23 GMT -8
Lets keep in mind that map issues =/= code issues. The map can be pretty much the same across all code types. If any progress can be made we have to figure out how to port Bay features to TG. Which involves looking at the Bay code and how it is implemented. RP is also not a code thing. Unfortantely, map issues DO equal code issues, if we use TG as our base code. We have to change the map then, which may be easier then coding, but its still more work to do in development. RP isn't a coding thing, but TG has been associated with light roleplay, and attracting lighter roleplaying players to a mediumish roleplay server... Our player base will grow slower is all. I'm with catshadow on it. Also, Outside of Hugo, who's been doing baycode, do we have ANYONE else able to actually code or sprite or map? And if we do, can they match the code differance that TG has from Bay? ----- I personally can code and mapping isn't difficult. Coding is basically learning how to not fuck with certain things while maintaining that line of difference between the two. People who believe otherwise are doubting what anyone willing can do. It is the only reason people hate TG and why people flock to Bay is they believe that everything is easier. It's the same age old debate between Apple and Microsoft. Do you want something that works easier or something that can work more.
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Baron Von Kroner
Secret Club Memeber
Apoc's resident evil Prussian mastermind. Still angry.
Posts: 23
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Post by Baron Von Kroner on Apr 9, 2015 22:08:30 GMT -8
To be fair, my first impression of TG is that it doesn't seem TOO different... Of course, I'm not exactly a fan of not having Tricordrazine at my disposal, and the extra step of heat is somewhat of an annoyance, but those are Medical department issues. However, what I DO like is the return of the space piano. Overall, I guess I can say that I'm fine with either one, although I'll have to adapt again...
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Post by drbrock on Apr 11, 2015 11:27:33 GMT -8
Well I see nothing has changed in the months since I've been gone; unanimous community decisions still seem irrelevant somehow because reasons. 17-3 vote in favor of Bay, and the server is running TG "We are *staying* TG, But coding in Bay", why am I not surprised?
Seriously, isn't this like the 3rd time Apoc has had this argument? And I use the term "argument" loosely because it's typically just Lidoe defending TG and literally everybody else proclaiming a preference for Baycode. In fact I can't recall a single time in the history of these disputes when the vast majority of people did not want Baycode on the server, and yet this thread exists somehow.
If you want to play TG, go play on a TG server, it's as simple as that. Don't demand the code (that the rest of the people on the server know and love) be changed just because you can't find a TG server you like, and if you can find a TG server you like, why are you here forcing people to play a codebase they don't prefer?
Also since only like one or two other people in this thread seem to realize the enormity of this task: "our end goal is to have hybrid between the two, with perhaps some of our own custom code written in." How many coders do you guys even still have? And if that answer is greater than zero, how many coders do you have willing to put the countless hours required in to do something like that? Unless grossly misinformed, my guess is that number is zero.
If I still worked for Apoc, I sure as hell wouldn't be willing to do a codebase merger. It took me around 10 hours to take the just code I wrote for Apoc (written entirely for baycode) and update it to bay a few months later. I knew every single change I made in that code, along with the changelog of what I modified, and it still took 10 hours. Now imagine the time needed to take code not written for TG compatibility with no easily accessible changelog and trying to shove it in a TG server. Good luck finding anybody willing to do that, especially somebody willing to do that for free.
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