Post by Baron Von Kroner on Jul 15, 2015 5:38:59 GMT -8
Beyond Key: Prussia48
Your Age: 15
How long have you been on SS13: Almost 1 year
How long have you been with Apocalyptic Station: Same length, minus 2 days
Why do you want to be on our dev team: Most of the dev team abandoned us when we first went under, and most have made their intentions as to whether they'll come back or not. I've decided to help fill that gap... sort of.
Developer skill: Just started, but learning quickly. Can modify mob codes to the point that I can make new variants (I hope, at the very least), along with possibly some of the other object types, and have a relatively fair, if somewhat basic, understanding of how to map stuff. I also know how to use admin buttons, at least to spawn stuff and edit variables.
Select all that apply-
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- Coding (A little)
- Mapping (Sort of. I can add stuff. I don't want to mess around with adding cables and pipes out of fear I'll break my testing platform)
Prior Experience: I started seriously on Saturday, I believe. I don't really have any prior experience, except the basics. Most of my experience is likely going to be focused towards gearing up for my "INVASION!" event.
Any work you can show: Nope. The only permanent thing was add a Seraph to the Captain's office on my test server. I did a few things with variable editing, but I didn't save them.
Are you familiar with spawn commands: I can spawn stuff through the game panel, and I can modify the state and/or abilities of a mob along with heal them through the player panel, if that's what the question is. If that's the case, then yes, I am as somewhat familiar with spawn commands, as much as my limited experimentation on my test server and the few times I was granted enough permission to access them could make me. If that's not the case, then my answer would have to be "If I was informed what exactly was meant, I can tell you."
Are you familiar with variable editing: I look at them fairly often, as it helps if I have to do my job as mod/admin by resolving issues when they arise. They also let me test things out and provide accurate information about whether a certain piece of clothing provides more protection than another, where items are, tech origins of items, etc. There's also editing access restrictions for mechs, IDs, and doors. So, in short, yes.
Why do you want to be an event coordinator (Or developer hybrid equivalent, in this case): I think I may have gone over some of the reasons in the sections below, actually, but if I wanted to summarize it into a sentence or two: I would like to be able to try out some my planned changes (Additions, rather, mainly in mobs) on a greater scale than I can do offline (Fear of crashing because my VM's technically simulated stats make me worry Dream Daemon will crash simply by running my server.), see how well they would work with our other custom content, and generally possibly be more of a help to the server.
Extra Notes: There's a reason I said "Part-time". Basically, I'm still learning, and I'm somewhat of a procrastinator by nature, which is made worse by the hardware I've limited myself to. It's HARD to try doing tests with effectively 300-500 MB of free space on a 3 GB virtual hard drive for a Windows XP virtual machine. I run out of virtual memory somewhat quickly, meaning I can't do prolonged testing. Compiling also takes forever, as a result. Despite that, I'm a quick learner when I put my mind to it, so I won't be AS relatively useless when compared to our other resident developers for long. Bottom line, though: If you add me to your dev team, I'll likely end up working on most of my own little projects for the server, as those would be the ones I'd be most comfortable with. I suggest I be given the small implementations that are on the bottom of your to-do list and are indifferent about having added for the time being.
P.S. I don't want to be pushing my luck here, but I would really appreciate it if I was given some more admin buttons, so I can possibly try out my ideas against the things we added in, and testing things like that. I promise I wouldn't abuse them if you did. I'll understand if you think I'm not ready for them, though.