Post by Baron Von Kroner on Jul 14, 2015 20:55:59 GMT -8
I'm dumping a suggestion here, although I guess anyone else is welcome to do so, I guess.
Not sure if anyone mentioned something like this, but might as well.
Invasion
I'm adapting this from a possible implementation idea I had for one of the so called "Mega-events" I talked about on Apocalyptic at one point, so it's likely to have some... quirks, for lack of a better word, in the explanation, if that makes any sense.
For whatever reason, someone/some group (Someone who's part of the crew we didn't, or wouldn't, suspect snaps and turns out to be part of the Space... Villain's Union... the organization doesn't matter, or an outside person or group entirely) decides that they need the Exodus, and decide to take it the old fashioned way: INVADING! It would be up to the crew (Or everyone besides the one who snapped, depending on the circumstances) to defend the station from the attacking forces until:
A: The designated antagonist of sorts realizes that the attempt is too costly and gives up... for now.
B: Said antagonist is somehow killed by the crew, thus ending what was presumably reign of terror over an unspecified number of probably oppressed people!
C: Some other scenario I can't be bothered with thinking of just yet.
I have a few more ideas, as promised, about possible implementation.
(SECTION IS A WORK IN PROGRESS)
For starters, one of the things I should make clear is that, unlike Nuclear Operations, the perpetrator (Likely) has no intention of having this be clandestine. As a result, the crew is likely going to be in a worse position than they usually would be, even compared to custom events where admins spawned hostile Syndicate Operatives/other mobs to attack the crew on multiple occasions (One event from Apocalyptic with an event antagonist known only as "The Warden" comes to mind), as a result of the initial rush of incoming hostile forces that would likely catch our crew off-guard, even if they made preparations, meta or not. As a result, we might want to consider giving advance warning in-game, because while it probably wouldn't really change anything, for reasons I'm about to explain, there's the chance it's enough to prevent the crew from being wiped out too early on.
The next thing I want to talk about is probably somewhat more a matter for the admins to try to figure out, but I suppose I should bring it up regardless. Since this is technically an invasion, there should be a main point of entry, which likely would be wherever the Syndicate shuttle usually docks. However, if you're somewhat like me when it comes to these sort of planning phases, you likely would have eventually come to the realization that if an individual or party could even consider staging a full assault on a station like the Exodus, then they also likely have a variety of other technologies at their disposal. Technologies that, if designated antagonist was competent and perhaps somewhat genre-savvy, would want to utilize so they can get an advantage. The primary (and more or less only, unless I want to possibly REALLY screw over the crew) technology that comes to mind is... teleportation, which would make complete sense, since having your forces, or at least a small portion of them, be able to deploy practically anywhere in an ultimately enclosed battlefield is quite a major advantage (The smaller the location, the better, and the Exodus DEFINITELY falls on the smaller side of where this would be useful), even if said forces end up in effectively random locations on the station (And before you get any ideas, I AM NOT saying "Go spawn all of the... space... paratroopers... in the main engine core with the supermatter, the AI core, and inside the slime pens." That's horrible.). This would be an INCREDIBLY EFFECTIVE tactic to utilize in conjunction with an initial assault with the majority force arriving via shuttle, as it would force the (Semi-preferably) already outnumbered defending Exodus crew members to have to divert members from the main defense to clear out the hostile forces that are being deployed behind the front line (However, as an amendment to my previous note, if it "happens" to turn out that most of the forces teleported in ended up in the aforementioned and other... unfortunate... locations, I would likely be too preoccupied by the fit of laughter from imagining them saying "OH SHIT!" before being slaughtered by the core's turrets/mauled by hungry slimes and also seeing the death unfold to actually be frustrated by the matter. After all, it could just be the result of a slight mis-calibration.). Regardless, it's ultimately up to the staff to figure it out.
What I want to talk about next is more along the lines of my own capabilities as of now. Since I recently decided "I'm going to stop being so reliant on others here, I'm going to learn to code and map, too!", I've started looking at Bay's code. As a result, I believe I can create a few variants of enemies specifically for the event, along with any other event where you want mixed mobs on each other's side, or for enemy civil wars. Somewhat basic stuff, but it's a start.
There's A LOT more detail i want to go into here, but since this is just putting it out here right now and (As of now) I'mdelaying entering a round for this working on this in my spare time, I'm instead going to make the guarantee that I WILL ELABORATE ON THE MATTER. I promise.
Not sure if anyone mentioned something like this, but might as well.
Invasion
I'm adapting this from a possible implementation idea I had for one of the so called "Mega-events" I talked about on Apocalyptic at one point, so it's likely to have some... quirks, for lack of a better word, in the explanation, if that makes any sense.
For whatever reason, someone/some group (Someone who's part of the crew we didn't, or wouldn't, suspect snaps and turns out to be part of the Space... Villain's Union... the organization doesn't matter, or an outside person or group entirely) decides that they need the Exodus, and decide to take it the old fashioned way: INVADING! It would be up to the crew (Or everyone besides the one who snapped, depending on the circumstances) to defend the station from the attacking forces until:
A: The designated antagonist of sorts realizes that the attempt is too costly and gives up... for now.
B: Said antagonist is somehow killed by the crew, thus ending what was presumably reign of terror over an unspecified number of probably oppressed people!
C: Some other scenario I can't be bothered with thinking of just yet.
I have a few more ideas, as promised, about possible implementation.
(SECTION IS A WORK IN PROGRESS)
For starters, one of the things I should make clear is that, unlike Nuclear Operations, the perpetrator (Likely) has no intention of having this be clandestine. As a result, the crew is likely going to be in a worse position than they usually would be, even compared to custom events where admins spawned hostile Syndicate Operatives/other mobs to attack the crew on multiple occasions (One event from Apocalyptic with an event antagonist known only as "The Warden" comes to mind), as a result of the initial rush of incoming hostile forces that would likely catch our crew off-guard, even if they made preparations, meta or not. As a result, we might want to consider giving advance warning in-game, because while it probably wouldn't really change anything, for reasons I'm about to explain, there's the chance it's enough to prevent the crew from being wiped out too early on.
The next thing I want to talk about is probably somewhat more a matter for the admins to try to figure out, but I suppose I should bring it up regardless. Since this is technically an invasion, there should be a main point of entry, which likely would be wherever the Syndicate shuttle usually docks. However, if you're somewhat like me when it comes to these sort of planning phases, you likely would have eventually come to the realization that if an individual or party could even consider staging a full assault on a station like the Exodus, then they also likely have a variety of other technologies at their disposal. Technologies that, if designated antagonist was competent and perhaps somewhat genre-savvy, would want to utilize so they can get an advantage. The primary (and more or less only, unless I want to possibly REALLY screw over the crew) technology that comes to mind is... teleportation, which would make complete sense, since having your forces, or at least a small portion of them, be able to deploy practically anywhere in an ultimately enclosed battlefield is quite a major advantage (The smaller the location, the better, and the Exodus DEFINITELY falls on the smaller side of where this would be useful), even if said forces end up in effectively random locations on the station (And before you get any ideas, I AM NOT saying "Go spawn all of the... space... paratroopers... in the main engine core with the supermatter, the AI core, and inside the slime pens." That's horrible.). This would be an INCREDIBLY EFFECTIVE tactic to utilize in conjunction with an initial assault with the majority force arriving via shuttle, as it would force the (Semi-preferably) already outnumbered defending Exodus crew members to have to divert members from the main defense to clear out the hostile forces that are being deployed behind the front line (However, as an amendment to my previous note, if it "happens" to turn out that most of the forces teleported in ended up in the aforementioned and other... unfortunate... locations, I would likely be too preoccupied by the fit of laughter from imagining them saying "OH SHIT!" before being slaughtered by the core's turrets/mauled by hungry slimes and also seeing the death unfold to actually be frustrated by the matter. After all, it could just be the result of a slight mis-calibration.). Regardless, it's ultimately up to the staff to figure it out.
What I want to talk about next is more along the lines of my own capabilities as of now. Since I recently decided "I'm going to stop being so reliant on others here, I'm going to learn to code and map, too!", I've started looking at Bay's code. As a result, I believe I can create a few variants of enemies specifically for the event, along with any other event where you want mixed mobs on each other's side, or for enemy civil wars. Somewhat basic stuff, but it's a start.
There's A LOT more detail i want to go into here, but since this is just putting it out here right now and (As of now) I'm