|
Post by radiantflash on Jan 5, 2015 19:48:27 GMT -8
While I have plenty of events I plan to do, and can always come up with more, I figure I'd ask the server population if they have any events they'd like to see in particular.
This is the official Event list:
Quarantine/viruses, Zombies Red space chaos Cloak and dagger Vox Raiders, Terrorism antag(attempts to avoid killing,) NT Inspection +things depending on the inspections report. Multiple wizards WizardvWizardvWizard Attack of the shrubs! Pirate attacks Starwars themed thing(See legions Idea below) Re-Colonization Orange is the new gray. ERT spess trip. Syndicate kidnapping/hostage/interrogation team.
I'll do events that I can depending on the servers population at the time, if the event can be fun for most of the crew.
|
|
|
Post by indy4321 on Jan 5, 2015 20:02:32 GMT -8
How I do CentComm messages:
Inbound Communications Origin: CentComm - NAS Crescent Destination: SS13 - NSS Exodus Contents: Infestations of spiders have been detected within your general region, originating from the primary supply hub within your sector. There may be an infestation on board your station from the previous shift. Eradicate them before they affect productivity. Flags: |EMERGENCY|HIGH_PRIORITY|GENERAL_ALERT_SECTORS|
Inbound Communications Origin: CentComm - NAS Crescent Destination: SS13 - NSS Exodus Contents: A debris field has been noted to be on a collision course with your station. Unknown life signatures have been detected within the debris. Ensure that they do not affect productivity. Flags: |EMERGENCY|HIGH_PRIORITY|GENERAL_ALERT_SECTORS|
Automated Broadcast Origin: Comms. Satellite 24 Destination: SS13 - NSS Exodus Contents: Alert. Communications contact with: NAV Crescent has been lost. Flags: |EMERGENCY|HIGH_PRIORITY|GENERAL_ALERT_SECTORS|COMMUCATIONS_DOWN|
Automated Broadcast Origin: Comms. Satellite 24 Destination: SS13 - NSS Exodus Contents: Cargo orders rerouted to: <1> automated cargo facility within your sector. Flags: |LOGISTICS|
Origin: SS13ESCORT - NDV Icarus Destination: SS13 - NSS Exodus Contents: We have come under heavy fire and may have to retreat for repairs, leaving your station unguarded. Please record a sample of Ian's barking in order to authenticate our request for additional escorts to replace us. Flags: |EMERGENCY|HIGH_PRIORITY|GENERAL_ALERT_SECTORS|MILITARY|
Deathwatch Alert Origin: NTactical Command - NDV Katana Destination: SS13 - NSS Exodus Contents: Deathwatch initiated. Agent XXX, please respond with valid credentials or nuclear fission device detonation procedure will be initiated. Flags: |DEATHWATCH| AUTHORIZATION: <ntactical_command>
Nuclear Weapons Authorization Origin: NTactical Command - NDV Katana Destination: SS13 - NSS Exodus Contents: Nuclear weapons authorized. Payload: Nuclear Fission Explosive located in Vault. Authorization confirmed. Detonation procedure initiating on command. Flags: |NUCLEAR| AUTHORIZATION: <ntactical_command>
EMERGENCY - states that the message is related to an emergency that may affect the station. MILITARY - states that the message is related to military matters. HIGHSEC - (unused currently, as |MILITARY|EMERGENCY| etc imply this) HIGH_PRIORITY - states that the message is important/should be given priority when sent through comms systems. GENERAL_ALERT_SECTORS - states that the message goes out to all NT facilities. ELEVATED_ALERT_SECTORS - (unused) CENTCOMM_ALERT_SECTORS - (unused) COMMUNICATIONS_DOWN - states that the message is a communications timeout message. LOGISTICS - states that the message relates to automated supply systems. DEATHWATCH - when deathwatch is involved (deathsquad, spec ops, etc are all dead, wait for response or do something) NUCLEAR - when nuclear weapons are involved with the message. ERROR - when comms flags are corrupted and unreadable.
Authorization: Codes are stored in <> signs, like so: <ntactical_rsilver> General format is <(organization)_(name)> Fluffwise, the system reads the data within the authorization code and displays the proper authorization name. If it's unreadable/not legit, it outputs an error instead. Ex: AUTHORIZATION: <!@#ERROR>
(somewhat related to subject matter)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 5, 2015 20:05:58 GMT -8
Shrubs!
Unknown Alert...
We have found these strange shrubs! They appear to be capable to talk an understand living beings! They appwrently want friends, so we are dropping them off near your arrivals! *Select multiple ghost if you can, and make them into shrubs*
-Anonymous Company that is totally not evil....
Anyways, nothing much to that event.... I do not know if it is possible for players to possess items such as shrubs by being allowed by admin verbs and such. I have seen it on other servers....
|
|
|
Post by radiantflash on Jan 5, 2015 21:18:36 GMT -8
Shrubs! Unknown Alert... We have found these strange shrubs! They appear to be capable to talk an understand living beings! They appwrently want friends, so we are dropping them off near your arrivals! *Select multiple ghost if you can, and make them into shrubs* -Anonymous Company that is totally not evil.... Anyways, nothing much to that event.... I do not know if it is possible for players to possess items such as shrubs by being allowed by admin verbs and such. I have seen it on other servers.... I'll look into it. Thanks for the Idea!
|
|
|
Post by iteration9 on Jan 6, 2015 20:32:52 GMT -8
I know I'll be assassinated for this, but MORE KITTY EVENTS!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 6, 2015 22:02:39 GMT -8
I know I'll be assassinated for this, but MORE KITTY EVENTS! Oh....NO DEAR GOD NO! *suicides*
|
|
|
Post by radiantflash on Jan 7, 2015 12:25:31 GMT -8
I know I'll be assassinated for this, but MORE KITTY EVENTS! After some concideration, I think I'll leave Catpeople to INDY, simply because he can do it far better then I ever can. Plus stealing his quirk wouldn't be nice.
Spawning in player controlled cats ( Not tajarans you racist humans:P) though....
Lets just leave it at the fact that redspace is an odd and cruel area....
|
|
|
Post by skyoneultra on Jan 7, 2015 23:54:10 GMT -8
Sorry, I'm pretty late to the party here, but for a small event, I always wanted to get three other people and come to the station as a traveling barbershop quartet, where the admins can just play barbershop music as we're "performing" over comms in the bar or something.
|
|
|
Post by PINKTEXT OVERLORD on Jan 8, 2015 6:27:04 GMT -8
wizard vs wizard vs wizard
one is protecting the station, one is there to kill the station, and one nuetral and only real goal is to stay alive
|
|
|
Post by radiantflash on Jan 8, 2015 9:09:12 GMT -8
Sorry, I'm pretty late to the party here, but for a small event, I always wanted to get three other people and come to the station as a traveling barbershop quartet, where the admins can just play barbershop music as we're "performing" over comms in the bar or something. I don't think baycode has scissors or other tools for being a barber. I'm pretty sure our devs are a bit too preoccupied with re-adding things in to make some barber gear as well. It is a neat idea though, just can't quite be put into practice.
|
|
|
Post by radiantflash on Jan 8, 2015 9:10:10 GMT -8
wizard vs wizard vs wizard one is protecting the station, one is there to kill the station, and one nuetral and only real goal is to stay alive I planned to do something similar already, but this variation will be added to the event pool. Accepted!
|
|
|
Post by PINKTEXT OVERLORD on Jan 10, 2015 0:03:08 GMT -8
Another Idea
Starwars two people are selected as the republic (jedi or diplomat) and sepraratist (sith or diplomat)
Jedi goals: 1) Protect the station from harm at all costs 2) help the station with internal affair problems. remember you may have a light saber but you don't like to resort to it unless absolutely necessary 3) Find someone who is strong in the force and convince them to join the jedi order
Republic Diplomat Goals: 1) convince the Captain of NSS Exodus to join the galactic Republic 2) Help with internal affairs regarding crew members and departments
Sith Goals: 1) Assassinate (player ID) 2) Stop the jedi from helping this pathetic station at all costs 3) Find someone strong in the force and convince them to join the Sith order
Sepraratist Diplomat Goals: 1) convince the Captain or next highest ranking officer of the NSS Exodus to join the sepraratists 2) Help out with internal affairs regarding crew members and and department
Notes: Jedi and sith Do not try to find and kill each other immediately that would kill the fun and RP of the event. Sith NO killing for fun only kill if they get in the way of your objective
Diplomats are Not to kill any person or each other while on the station. the Diplomats can be aggressive towards each other or not they are in a conflict after all. RP is close to that of an IA agent
Equipment:
Jedi: some sort of brownish coat or robe Energy sword telekinesis (the force)
Republic Diplomat: A robe Energy gun
Sith: Chaplain robes and hood Energy sword (red) Telekinesis (the force)
Sepraratist diplomat: Dark robe Energy gun
|
|
Geno Garon
Community Member
Text me! 551-226-0935
Posts: 0
|
Post by Geno Garon on Jan 10, 2015 2:26:40 GMT -8
EVENT IDEAS:- Party vs Party
- Re-Colony
- Orange is the New Gray
So, what do you guys think?
|
|
|
Post by radiantflash on Jan 10, 2015 14:54:59 GMT -8
EVENT IDEAS:- Party vs Party
- Re-Colony
- Orange is the New Gray
So, what do you guys think? I like those two Ideas. The seem decent. The prison isn't big enough for that though xD
|
|
|
Post by radiantflash on Jan 10, 2015 15:44:45 GMT -8
Another Idea Starwars two people are selected as the republic (jedi or diplomat) and sepraratist (sith or diplomat) Jedi goals: 1) Protect the station from harm at all costs 2) help the station with internal affair problems. remember you may have a light saber but you don't like to resort to it unless absolutely necessary 3) Find someone who is strong in the force and convince them to join the jedi order Republic Diplomat Goals: 1) convince the Captain of NSS Exodus to join the galactic Republic 2) Help with internal affairs regarding crew members and departments Sith Goals: 1) Assassinate (player ID) 2) Stop the jedi from helping this pathetic station at all costs 3) Find someone strong in the force and convince them to join the Sith order Sepraratist Diplomat Goals: 1) convince the Captain or next highest ranking officer of the NSS Exodus to join the sepraratists 2) Help out with internal affairs regarding crew members and and department Notes: Jedi and sith Do not try to find and kill each other immediately that would kill the fun and RP of the event. Sith NO killing for fun only kill if they get in the way of your objective Diplomats are Not to kill any person or each other while on the station. the Diplomats can be aggressive towards each other or not they are in a conflict after all. RP is close to that of an IA agent Equipment: Jedi: some sort of brownish coat or robe Energy sword telekinesis (the force) Republic Diplomat: A robe Energy gun Sith: Chaplain robes and hood Energy sword (red) Telekinesis (the force) Sepraratist diplomat: Dark robe Energy gun I like the idea, alot. I think I'll add it in, But there is the issue of, Starwars was fiction, about 200 years ago. This can possibly be solved with differant names for the sith/jedi, and republic/empire.
|
|